Toggles the weather and hot water systems. Toggles if prisoners will dig escape tunnels. Toggles if prisoners gain or need to satisfy their needs. Probably left over from the old on/off intake system. Identical to setting at beginning of game. Toggles if tiles will "decay" (need a janitor/gardener) Determines if new prisoners can be gang members. Prisoners will retain their existing gang status, but will not engage in gang activity if disabled. If off, items do not need a water connection to function. If off, items do not need a power connection to function. Causes strange behavior if multiple things get the same ID! The amount of time your prison has been played for.ĭetermines the next ID to assign to an object. Changing causes new areas you purchase to not match your existing prison. Safe to play with! Only changes clock speed, not entity speed!ĭetermines if the player has lost the game. Can be safely changed.ĭetermines game speed. Unknown, no immediate effects when changing.ĭetermines the game time and how long the game has been played (Day count at top). Increasing immediately crashes the game, decreasing causes the game to get stuck in an error loop. It has the following settings available:ĭetermines the game version of the save file.ĭetermines the size of the world, in X and Y cells. This menu can be opened by pressing F1 (fn+F1 on some keyboards).
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